Hive Time

2019-12-05 Devlog

Buzz buzz!

A quick update today with several new event/effect images.

Enjoy!

Full changelog:

  • Added new event image for 'Midlife crisis' event
  • Added new event image for 'A helpful hand' event
  • Added new event image for 'They're all asking for little badges' event
  • Updated event image for 'Ticket to ride' event
  • Fixed missing effect icon for ninja fruit flies, snail monks, flea circus, outlaw slugs, hexo, and vinehopper scientist related effects

2019-12-04 Devlog

Greetings, bee friends!

Today's update has new event images for the "Step right up" event and the "They do look pretty cool" event, with the latter's Defender be being drawn by Mim.

There are also a number of binding changes. With Binder handling input configuration, and Godot's InputMap, I figured that now might be a good time to experiment with having multiple bindings for camera panning. Unfortunately, there's a problem where an event that uses a modifier (say, Ctrl+S for save) will return true when checking for a binding without the modifier (say, S for pan down). If this is a bug in Godot, that's going to be tricky for me to sort out before release. If it's a bug in Binder, then that likely points towards problems (whether that's a bug or just documentation leading me down the wrong path, I'm not sure) with how InputMap actions for keystrokes are stored when generated programmatically at runtime.

I'll be looking more deeply into this after release, but for now, the default binding for quick save has been moved to F5 and the default binding for quick load has been moved to F9.

Enjoy!

Full changelog:

  • Added event image and activity icon for 'Step right up' event
  • Updated event image and activity icon for 'They do look pretty cool' event
  • Added activity icon for 'After all these years' event
  • Added activity icon for 'The hive has fallen' event
  • Added several new activity, TV show, and film substitutions
  • Added button theming to Binder
  • Added WASD, ,AOE, and ZQSD default bindings for camera panning
  • Removed a bunch of unused code
  • Optimised pan scale multiplier to only be calculated when changing zoom
  • Updated 'After all these years' event image
  • Updated wording of 'Step right up' event
  • Updated capitalisation of bee roles in events
  • Updated bolding in 'First, build and exit' and 'Work, work work' tutorials
  • Updated keyboard panning to use scale multiplier
  • Updated quick save to clear existing quick save activity notifications before adding a new one
  • Updated default quick save binding to F5
  • Updated default quick load binding to F9
  • Fixed cases where more than three foraging bees could leave the hive through one exit
  • Fixed event selector appearing on shortcut (E) press and release

2019-12-02 Devlog

Buzz buzz!

​At last, Hive Time finally has a release date. On Beecember the 12th, the full game is going to be out, and I'll be getting some sleep. Win-win!

I've spent the past couple of days focused on the release date announcement trailer and haven't really been able to give the game itself much attention, but today's update includes revisions for all music tracks, a few new event images, and a few bugfixes.

Enjoy!

Full changelog:

  • Added event image for 'After all these years'
  • Added event image for 'Twilight years'
  • Added event image for 'The hive has fallen'
  • Added open sound to research menu
  • Added open sound to resource menu
  • Added open sound to production menu
  • Added open sound to defence menu
  • Added open sound to defence menu
  • Removed unused scancode calculation code
  • Updated all music tracks to final revisions (woohoo)
  • Updated credits name
  • Updated cell-accessible screens to be closable with InputMap actions
  • Updated in-world vignette indicator to clear when receiving leave_menu action
  • Updated wording of "A new Queen arises" event
  • Fixed some warnings
  • Fixed possible Alt+Enter fullscreen toggling on keystroke echo
  • Fixed crash when trying to assign a binding to P
  • Fixed Alt+Enter happening on press and release when in the main menu
  • Fixed production menu playing multiple select sounds when being opened
  • Fixed resource menu playing multiple select sounds when being opened​