This post rounds up several minor patches that have shipped since the Informational Update went live.
The main fix and biggest spanner in the works has revolved around the new version check returning falce under certain circumstances. Unfortunately, one of those circumstances was when the current version was v1.0-x (pre-Informational Update), and the latest version was v1.1-x.
To make it easier for v1.0-x players to discover the Informational Update, I've shipped a small update to the v1.0 branch that also includes a typo fix and a new bee name that didn't find their way into release builds before I switched gears to focus on the Informational Update.I'm not planning to ship general patches to the v1.0 branch, but I'm happy to do critical fixes so that anybody who'd prefer to run the pre-Informational Update version of the game can continue playing.
Changes to the v1.1 branch include miscellaneous fixes for various edge cases. The most notable of which is the mouse cursor disappearing after panning on MacOS (I'd run up against this with Windows testers before v1.1 shipped, but it looks like the Mac build was only tested with touch gesture panning - whoops!).
Also in the v1.1 branch are a bunch of new bee names and several new bee facts. Yay!
Enjoy!
Full changelog for v1.0-28-g587e07e0
Added a bee name
Added some blank newlines that Godot insisted on making to scripts
Updated default Butler path in build/deploy script
Fixed new version check returning false due to string comparison
Fixed typo in 'they're all asking for little badges' event
Full changelog for v1.1-20-gcf59e7c3, v1.1-21-g5f5aa9fd, and v1.1-22-gaf0deb62
Added 6 new bee facts
Added 36 new bee names
Reverted cursor position restoration when panning on Mac
Fixed typo in bear fact#3 reported by Dargenom
Fixed new version check showing an error when the currently running version is newer than the latest advertised version
Fixed new version check returning false due to string comparison
Fixed typo in upgraded pollen storage research description
Fixed non-bee facts not displaying images
Fixed Queen portrait list potentially containing doubles of each portrait
Fixed vignette active state not being cleared when creating a new hive while an existing game is running and has an active vignette
Fixed progress rings being visible under the hive
v1.1: The Informational Update
Greetings, fellow bee friends!
Today is a special day. Not only is it World Bee Day, but Hive Time has just received an exciting update! Phil, Tracy, and the team will tell you all about this breaking news in Hive Time's newest trailer!
New Beepedia
The Informational Update adds an in-game "Beepedia," allowing tutorials to be reviewed, game concepts to be explored, and some hints/tips to be discovered. The Beepedia also features a number of true facts about bees that hopefully make up for the game's less-than-realistic depictions of bee life.
Find more fun
The number of "find your own fun" options has been expanded. If research isn't your thing, or you'd rather not wait for bees to construct cells, the Informational Update has got you covered.
(Scary!) visual effects
Some fancy new effects have been added to help give weight to some of the game's bigger events and mark some important milestones. Though they're not all particle effects, they can be disabled by turning off the Particles setting in the Video Settings menu.
New Queen portraits
Aubrey has contributed a whole bunch of new Queen portraits for your Queens, which become visible in the Throne Room as your colony progresses through generations. As always, a close-up can be seen by clicking on the portrait when in Inspect Mode.
And much more
The Informational Update brings a lot of other minor improvements and fixes aimed at making the game more approachable and easier to understand! Below is a highlight of changes since the last public release.
Added Beepedia
Added Beepedia and main menu buttons to bottom HUD
Added resource and role icons to all tutorials, events, and vignettes
Added consistent bolding and capitalisation for cell names in all tutorials, events, and vignettes
Added new fireworks effect for new queen event
Added new fireworks effect for queen midlife crisis event
Added new cell destruction effect
Added new visual indicator for cell construction progress
Added new transition effect when starting a new hive
Added seven new Queen portraits
Added shifts per role to bee lifetime info
Added bumble count to bee lifetime info
Added a repeat build cursor
Added a pan camera cursor
Added directional indicator for throne when offscreen
Added cake hat for customisable Queens
Added cheese hat for customisable Queens
Added a tick icon to unlocked research items
Added optional Beepedia links to bbcode text substitution
Added Beepedia button to event screen when displaying an event that has a relevant Beepedia page
Added optional "none" trail for special bees
Added new backwards compatibility handling for saved data
Added double right arrow to Start New Hive button
Added HUD dimming when management screens are open
Added payment reminder screen on quit
Added payment thanks screen
Added duration for foraging zone exploration
Added radial hex indicator when exploration progress
Added duration for foraging zone pollination
Added radial hex indicator for pollination progress
Added Honeycomb CRUNCH easter egg to upgraded Map Rooms
Added close button to population menu
Added close button to construction menu
Added close button to foraging menu
Added close button to defence menu
Added close button to production menu
Added close button to storage/reserves menu
Added close button to bee activity menu
Added bear arm visual effect to "Bear attack" event
Added bbcode text substitution to population menu
Added bbcode text substitution to bee activity menu
Added bbcode text substitution to research menu
Added pollinate and pollinate_close event effects
Added pollinate close effect to "Yam party" event
Added pollinate close effect to "A graceful return" event
Added pollinate close effect to "A final gift" event
Added a new bee name
Added skip_construction "find your own fun" option
Added skip_research "find your own fun" option
Added skip_beepedia_locks "find your own fun" option
Added construction indicators to video settings
Added throne indicator to interface settings
Added shortcut (Escape) for closing Beepedia
Added some new credits names/roles
Updated locked research items to be more opaque
Updated wall thickness for existing empty cell construction scaffolding to be thinner
Updated Beesitter population decline warning to be less sensitive
Updated bee lifetime info to include distance travelled outside the hive
Updated tutorial_00 name to "controls" from "welcome"
Updated tutorial_08 title to "Three bees per Cell" from "Work, work, work"
Updated role icons in activity screen to be more opaque
Updated mouse pan behaviour to restore cursor position after pan is finished (excluding Windows due to an upstream bug)
Updated internal role icon names for consistency
Updated clickable region for radial menu items to be larger
Updated hive last save and big screenshot to happen in new hive transition rather than in new_game event effect
Updated open_foraging_menu() to force refresh of foraging screen before displaying
Updated bloom activity notifications to re-trigger existing notification if there is one
Updated foraging zone bloom handling to allow predetermined bloom types
Updated "Bloom season" event/effect to be called "Warm season"
Refactored pre-instantiating to (hopefully) address loading pauses once and for all
Refactored new queen handling
Refactored queen portrait handling
Refactored bbcode text substitution handling to be less event-specific
Refactored application quit handling
Refactored URL handling in main menu screen
Refactored activity icon detail population
Refactored foraging zone pollination handling
Refactored main menu camera handling
Refactored build preview material application
Refactored construction progress and barracks shader creation
Removed some extraneous prints
Removed some extraneous logging
Removed some vestigial code
Removed old Queen portrait
Removed pollination cooldown
Removed some OSX specific calls that were no longer needed
Fixed "A new Queen arises" event not using a positive music track
Fixed possible crashes when temporary entities could receive input events during pre-instantiation
Fixed pre-instancing happening when starting a new hive
Fixed possible memory leak when transitioning from main menu to gameplay
Fixed possible memory leak from new version indicator
Fixed bees not continuing their current activity if they're already at their destination when loading a save
Fixed menu responding to input events while closing
Fixed possible cases where multiple radial menus could exist at once
Fixed radial menu option for follow cam not showing for bumbling Queens
Fixed chunky edges on main menu hex transition gradient
Fixed typo in throne info screens
Fixed HUD menu button retaining mouse over status after transitioning to menu
Fixed portrait anchors being set up prematurely in old hive before when chosing to move to a new hive
Fixed setup_menu() not hiding events, management screens, and background tint
Fixed parseVersionString() return value only containing strings
Fixed activity and effect details pop ups showing over main menu and new hive transitions
Fixed over capacity role lifespan shortening applying to all bees of the relevant role rather only enough to pull the population below cap
Fixed activity screen playing select sound multiple times when opening for the first time
Fixed Old Bitey sometimes triggering before hives are above the minimum size threshold
Fixed nursery progress ring sometimes flashing full
Optimised input processing to prioritise camera handler, HUD, and main scene
Optimised get_node() calls in camera handler
Optimised cell processing to reduce overheads related to determining whether construction effects should play
Optimised cell rendering by hiding construction progress indicators for under construction cells that haven't yet had any build progress
Optimised common cell input processing slightly
Optimised foraging screen refresh to only occur when foraging screen is visible
Optimised input processing for main scene a little
Last, but not least
A very big thank-you to everybody who helped test and gave feedback on the Informational Update before its release. Without your help, the game wouldn't be half as good as it is! ♥
And an even bigger extra big very huge thank-you to Mim, Aubrey, and Peter, whose work (on trailer/beepedia art, portraits, and trailer music respectively) made my life a lot easier!
Buzz buzz
- Cheese
2020-05-17 Dev stream
Cheese works on the third Hive Time trailer while Mim paints some new Beepedia art onTwitch.tv ( part 2).