Hive Time

Development Screenshots

These screenshots show the evolution of Hive Time through various stages of development from newest to oldest in a mix of in-game screenshots, and content development screenshots in tools like Blender and Inkscape.

The new effect indicators on the HUD A screenshot of a builder vingette A look at the new HUD with extra population details and jelly goal A forager vignette A test of the vignette indicator icons A screenshot with every initial room implemented The first tutorial message Scaffolding and storage cells now in the game Bringing the first role-specific rooms into the game Bringing the first role-specific rooms into the game A screenshot of the throne room in Blender A screnshot of the bee movement animation being edited in Blender A screenshot of the first bee hats added to the game The first real bee to be spawned by the population management system Another screenshot of the first bee models in-game First time rendering bee models in-game The first screenshot of Hive Time

Concept Art

These drawings, sketches, and illustrations show the evolution of Hive Time through various stages of concept development from most recent to oldest.

A sketch of a Queen bee A collection of icons designed for the new HUD A mock up of the event UI Some event image concepts Some event image concepts Some event image concepts Some event image concepts Some event image concepts Line art for testing colours for vignette images Vignette bee concept exploration A little fun test of bee look and feel Early concept exploration Early concept exploration Early room concept images Early room concept images First sketch of the throne room Another page of notes from the first day of brainstorming A page of notes from the first day of brainstorming